Drakengard 3 nier connection11/1/2022 ![]() Taro: “Usually, I don’t really give much feedback and direction in terms of character design. How much direction would you say you’re providing on the character designs? But it just is this image that sort of floats into my mind as I’m working.” ![]() Taro: “There’s nothing really that sticks out to me personally, as far as being really NieR-esque, if you will. What then, in your mindset, makes this set in the NieR universe? What gives it that feel? Will she have any relation to the series’ previous characters? The trailer looks to feature a ruined, lonely world. Saito: “Yeah, he thinks that’s a happy ending, too.” Yeah, I remember the ending to the last one. No matter how you read it, there’s no way it can end happily, if you ask me.” Saito: “He’s shown me the plot for this new game, and he said he wants to make it end with a happy ending. It’s sort of on the whim, or in the moment.” I don’t give a whole lot of deep thought. But for me, I don’t go into it with anything pre-planned. If the fans have read into it and attached to a certain theme, or think that there’s a certain theme to it, I think that’s great. There’s not really this deep theme for me personally. Taro: “For me, I don’t actually give it a whole lot of deep thought when coming up with the themes. #DRAKENGARD 3 NIER CONNECTION SERIES#The NieR series has always had a lot of strong themes and a very deep backstory. I consider that 90 percent of my job done. Saito: “It’s pretty good filming, isn’t it?” The footage may not be that great, there may be some shaking, but everything is in there as I filmed it.” I was actually manning the camera myself. Speaking of which, I understand you guys brought a video message from some staff who couldn’t be here today. But fortunately, he said, ‘yes, let’s do this,’ so we’ve been blessed to have him on board.” So we reached out to Akihiko Yoshida, who was famous obviously for Final Fantasy XII and Bravely Default, and we approached him with the thought that he might turn us down. Taking all of that feedback and the things we learned from the previous game, we thought the character design was something that we can work on. ![]() There were a lot of points we wanted to address where we felt we could’ve done better. Saito: “Yeah, it’s been about five years since the last game and, based on a lot of the fan feedback we received, we really wanted to make another game in this IP. How did you pull together that kind of team? In addition to yourselves, you’ve got the rest of the Platinum team, Keijii Okabe on music, it’s a dream team of talent. The world is shared, but we really went and made this a game you can enjoy without having previously played the original NieR.” Taro: “In terms of the story, they’re not actually all that connected. How does this connect to the original NieR? The core NieR staff is actually made up of a lot of Dragon Quest staff members who’ve worked with me on previous Dragon Quest titles over the years. At the time, we had contacted a company called Cavia for the development of the actual game. And we have Okabe-san, who was very well accepted for the composition and soundtrack of that game. ![]() Yoko-san was also the director on that project. ![]() Saito: “Yes, I was the producer on the original title that came out five years ago. ![]()
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